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Archive for March 5th, 2008

Universe at War 360 Update

March 5, 2008

Longtime strategy developer Petroglyph released Universe at War: Earth Assault late last year onto PCs, but it didn’t get much of a break afterward. Since then, the team has been hard at work on the Xbox 360 version of Universe at War, set for release at the end of March. Like its PC counterpart, the game will offer three distinctly different races with unique building models, offensive abilities, and upgrade potential. Read our review of the PC version for more info.


A streamlined controller-specific interface should make the game accessible to 360 owners.

Petroglyph has made numerous changes to the 360 game, mostly on the interface side, to make it more accessible to those playing it with a traditional thumbstick-based controller. Primarily, the heads-up display has been scaled down and moved from the bottom to the top of the screen, allowing you to see more of the action at once. At the bottom, you’ll now see some hovering prompts instructing you on which buttons you can hit to access various menus. One of these new menus lets you access the unit product queues of any of your buildings from anywhere on the map, without having to physically move your perspective to the location of those buildings.

Wisely, the designers have gone to great lengths to minimize the amount of precise cursor controlling you’ll have to do to select units and so forth. The D pad snap-to control sounds like the most useful; it will let you go from unit to unit with a tap of the D pad, naturally. It’s also directional, so you can hit up to snap to the closest group of units upward from your current perspective. This snap-to control also extends to more specific functions, such as the upgradeable hard points on the Hierarchy’s massive walkers. You can use the D pad to cycle through those as well.

There are a number of face button-based shortcuts too. You can tap and double-tap various buttons to select all the units on the screen, select only the units onscreen of a certain type, or select all of the units on the entire map. Instead of the typical selection box that most strategy games use, Universe at War will let you hold down the A button and simply “paint” over the units you want to select. This will hopefully make it a little easier to assign those all-important control groups in the absence of a keyboard and mouse.


Online, you won’t even know what platform your opponent is playing on.

Multiplayer is a big part of any real-time strategy game, and Petroglyph has managed to get the 360 game working online with the PC original. Interestingly, you won’t be able to tell whether the player you’re facing off against is playing on the 360 or PC. Company reps say that players using the Xbox 360 controls in their internal testing are capably holding their own against players on the PC, and, in fact, the 360 game will even contain achievements related to beating PC users in multiplayer. The RTS genre has traditionally been a hard one to fit onto consoles, but it looks like Petroglyph is taking the necessary steps to smooth the transition on this one.

-If Its Games

Undertow Elects XBL expansion pack

March 5, 2008

If there’s anything positive to be said about the widespread Xbox Live outages experienced during the busy 2007 holiday season, it’s that Chair Entertainment’s aquatic side-scrolling shoot-’em-up made its way into a good many gamers’ homes. Undoubtedly hoping to capitalize on Microsoft gifting the game to all XBL users for a limited time, Chair Entertainment announced today it would be releasing Undertow’s first expansion pack–Path of the Elect–this Wednesday.

Available for 400 Microsoft points ($5), Path of the Elect packs on an addition five levels to Undertow’s original 15-stage single-player campaign, and introduces a new playable race, the Elect. Whereas Undertow’s campaign primarily focused on the struggle between Atlanteans and marines, the new expansion provides a deeper glimpse at the conquest-driven alien race. The Elect will also be playable in the game’s 16-player competitive multiplayer mode, which itself will be expanded with four new maps.

Undertow: Path of the Elect joins Capcom and A.C.R.O.N.Y.M. Games’ overhead shooter Rocketmen: Axis of Evil on the Xbox Live Arcade this week. Rocketmen will be available on both XBL and the PlayStation Network for $10.

God of War: Chains of Olympus Review

March 5, 2008

Ever since its existence was first hinted at on the back of God of War II’s game manual, God of War: Chains of Olympus has been one of the most anticipated games for the PlayStation Portable. Now that the wait is finally over, the question is: Does it deliver? The answer is “yes” almost across the board. The combat, level design, gore, sex, and mythology are all here–albeit in slightly stripped-down form.


Chains of Olympus is one of the best looking games on the PSP.

God of War: Chains of Olympus’ story takes place before the first God of War game on the PlayStation 2, which is a little confusing because you find yourself trying to remember just what had and hadn’t happened in Kratos’ twisted life at the time of the first game. At this particular point in the God of War timeline, Kratos is a general whose sole purpose is to serve the gods of Olympus. During the course of Chains of Olympus, the gods’ orders create a certain moral dilemma for Kratos, and he finds himself faced with the decision of whether or not to do the bidding of his gods or do what is best for him. The story doesn’t play a prominent role here, but this is God of War, so all you really need to know is why Kratos is pissed off so you can go off and slaughter mythical creatures with reckless abandon.

With few exceptions, the combat in Chains of Olympus is just as you’ve come to know and love. The controls are tight and in general quite good. Learning to evade attacks requires a bit of an adjustment, given that you need to hold both of the shoulder buttons and then move the analog stick, but you get used to it and it works fine. Kratos can make light and heavy attacks using his blades of chaos, and you can perform combos by pressing specific, simple button patterns. Eventually you’ll get your hands on a second weapon, the Gauntlet of Zeus, which is essentially a giant glove that Kratos can use to pummel his foes. It’s a great addition to Kratos’ armament and a ton of fun to use. It’s just too bad that it’s the only alternate weapon in the game. Magic is a bit limited as well, but you’ll eventually acquire a few other abilities. Most useful to us was the first one you get, the efreet, which damaged all nearby enemies; the other abilities were of little use. For every successful kill, you’re rewarded with red orbs that can be used to learn new attacks as well as upgrade weapons and magic. Once again you can find hidden treasure chests that contain red orbs, as well as others that offer gorgon eyes and phoenix feathers. If you collect enough of them, you can increase your overall health and magic meters. Treasure chests and red orbs are actually quite easy to come by, so you should have no problem maxing out all of Kratos’ abilities before the end of the game.

As soon as the opening cutscene ends, you’re thrown right into the middle of an epic battle in which you must defend Attica from the Persian Army and a basilisk, a huge, reptilian beast that the Persian forces unleashed on the city. During the course of the game you’ll fight your way through Attica, some enormous caves, and eventually Hades. Each level is linear, though there are a few branching paths that can be explored to find bonus items. Chains of Olympus is much more combat-oriented than God of War II. You sometimes have to manipulate statues and other items to reflect light or activate a pressure switch to open doors, and you’ll find yourself doing a bit of platforming and swimming, but most often you’re on good old terra firma while battling foot soldiers, sirens, medusas, cyclopes, and other mythical creatures so that you can open a door or break through a magical barrier to get to the next area. The heavier focus on action certainly keeps things moving, and the combat is as awesome as ever, but the occasional bit of puzzle-solving and high-wire acrobatics is missed here.

Of course, there are several extras available once you finish the game. You’ll unlock concept art along with one bonus costume and video by finishing the game on the default difficulty. You can also go back and play through on the ultrahard god mode or try to complete the five tasks in the challenge of Hades, each of which quickly reveals the reason behind its name.


Yep, this little minigame is one of many returning features.

Chains of Olympus delivers almost everything you’d want from a God of War game on the PSP. It’s reasonable to expect a few concessions when a series transitions from a console to a handheld, Chains of Olympus does make a few that are worth noting. The biggest issue the game has is that it does almost nothing new. Even the played-out sex minigame is back for another tryst. Granted, it’s the same formula fans of the series have come to know and love, but it would have been nice for at least a few new gameplay ideas to be introduced. Instead, the game goes the other way and actually feels a little stripped-down in parts; there are fewer weapons, levels, and boss fights, though there are still plenty of quick button-pressing minigames–perhaps a few too many.

It’s also rather short. As far as we can tell, we collected all but one of the hidden chests and still saw the ending credits in less than seven hours. You’re left wanting more because the game is a blast, but it’s still over far too quickly. One thing the developer didn’t compromise is load times. Most areas stream instantaneously, and there are probably less than 60 seconds out of the entire game in which you’re waiting for the next area to load.

Few PSP games can match Chains of Olympus from a visual standpoint, either technically or artistically. Simply maintaining a solid frame rate is impressive enough when you’ve got so many characters fighting onscreen at the same time, but when you toss in lighting and particle effects, moving backgrounds, and lots of blood, it’s even more impressive. The cutscenes alternate between prerendered full-motion video, in-game engine, and concept art brought to life by a bit of animation and camera movement. All three types look fantastic. The levels are varied and expansive, but they don’t quite have the same epic feel as in the previous games. This is partially because the first level is the only one that has a lot of action going on in the distance, but also because the PSP’s screen is small. Likewise, Kratos is sometimes quite tiny and doesn’t look particularly powerful when he’s only two millimeters tall. Kratos doesn’t always appear that small, though, and his movements and attacks are always nicely animated regardless of his stature. If you own a PSP slim and the proper cables, you can make the size issue irrelevant (as well as improve the brightness, which is often really dark) by playing on your television. The textures, which look just fine on the PSP, don’t quite hold up on the big screen, but the rest of the game looks fantastic even when blown up several times on your TV.

Headphones are a must when playing Chains of Olympus; it sounds fantastic. T.C. Carson and Linda Hunt reprise their roles as Kratos and the narrator, respectively, and they once again deliver top-notch performances. The well-known God of War theme is also back, and the whole soundtrack fits the action perfectly. After all, it’s hard not to feel like a total stud with timpani and horns bombastically urging you on.


Who’s afraid of a man this big?

Like Grand Theft Auto and Syphon Filter before it, God of War successfully pulls off a console experience on a handheld. Some new ideas and a better mixture of puzzles, platforming, and bosses would have been divine, but Chains of Olympus is an excellent game that delivers most of what you’ve been praying for–more God of War.

Sony to add Skype service to PSP in March in Japan (Reuters)

March 5, 2008

Reuters - Sony Corp said it would add a Skype Web phone function to its PlayStation Portable later this month in Japan in a bid to boost the appeal of the handheld machine, which is running behind Nintendo Co Ltd’s DS in sales.

Sony to launch Skype via PSP in Japan this month (AFP)

March 5, 2008

AFP - Sony said on Tuesday it will add the Skype telephone service to its slim PlayStation Portable handheld console in Japan this month, enabling users to make free or low-cost telephone calls.

Mobile games industry eyes social networking, Nokia (Reuters)

March 5, 2008

Reuters - A boom in social networking and a new delivery platform from Nokia offer mobile video game publishers a boost after a slowdown in 2007.

Microsoft’s Gamble With Xbox Business Has Turned Corner (Investor’s Business Daily)

March 5, 2008

Investor’s Business Daily - Microsoft’s bet on its Xbox 360 video game console is finally paying off.

“Dexter” brings killing spree to videogame (Reuters)

March 5, 2008

Reuters - Showtime is turning its serial-killer drama “Dexter” into a videogame.

New Wii TV guide channel launches in Japan

March 5, 2008

Nintendo has launched its newest addition to the Wii channel - the TV guide channel. Some of the unique points of it is that it\’ll allow you to use the Wii remote as a TV remote and it has community features such as you can see what shows your friends have highlighted. The official website is available to view at Nintendo.co.jp.

Okami US release postponed three weeks

March 5, 2008

Capcom have confirmed that the release of Okami for Wii that was scheduled for March 25 has now been postponed to April 15. Cacpcom have not revealed why the game has been delayed.

Super Pitfall coming to VC soon

March 5, 2008

NES game Super Pitfall has been rated by the ESRB for the Wii Virtual Console. The game involves moving the main character Harry through various mazes to find the Raj diamond, and also rescue his niece Rhonda and sidekick Quickclaw.

Resident Evil UC ships over a million units

March 5, 2008

Capcom have announced that Resident Evil Umbrella Chronicles has shipped over one million units worldwide. The announcement gives strength to Capcoms decision to bring a port of Resident Evil 0 to the Wii.

Zelda song as played on a Carrot, yes a Carrot

March 5, 2008

Zelda music renditions are a dime a dozen. Zelda music renditions ON A CARROT ain\’t. Here this dude plays the tune \”Song of Time\” from The Legend of Zelda: Ocarina of Time on a carrot, which he\’s dubbed his \”Carrot Ocarina.\”

Super Smash Bros. Brawl gets 9.5 from IGN

March 5, 2008

IGN has reviewed Super Smash Bros. Brawl giving the game a 9.5/10. They say its the best iteration yet even though there are a few negatives like the repetitive game play in single-player mode and the lack of online communication options. They conclude that it is a game you\’ll be playing for years and that \”it is one of the great multiplayer titles of the generation and simply not to be missed.\” (Thanks daps83777)

Sony confirm PSN changes in April, Japanese PS1 games

March 5, 2008

Sony exec John Hight has confirmed that we will be seeing a \”pretty big change in the PlayStation Network in the early part of April.\” He said that they are making it simpler to find what we want with fewer mouse clicks. Hight also said he was \”pretty damn sure\” Japanese PlayStation 1 titles were coming to the PlayStation Store but didn\’t know which ones yet. Hight also said that there were a couple of original digital games that are in the concept phase that allow elements to be download from the PS3 to the PSP.