May 18, 2008
Reuters - Japanese superhero Ultraman vanquishes an evil enemy during a live performance at a Tokyo games arcade. But Ultraman’s real battle is proving much harder — enticing customers back to the nation’s arcades.
May 18, 2008
Below is an impressive trailer for The Conduit but the game is still in need of a publisher. The game is in development by High Voltage and uses an advanced 3D engine that aims to make the most of the Wii\’s hardware. It was also noted in an interview with IGN that the developer looked at Metroid Prime 3 and Medal of Honor Heroes 2 for control inspirations.
May 18, 2008
A 40 GB PS3 covered with Swarovski Crystals has hit ebay with a starting bid of
May 18, 2008
Below is part one of a set of three videos showing LittleBigPlanet coverage from Sony Gamers\’ Day 08. Check the forums for parts two and three.
May 18, 2008
Frankie O\’Connor has said that he is leaving Bungie and is off to work more closely with Microsoft on the Halo franchise. Frankie says that it was difficult to make the decision to move on but seeing the amazing work that’s coming down the pipe made it easier. I was busy working on a story for one of our next games, an experience that is destined to surprise, amaze and entertain like nothing we’ve ever made before. That game has an amazing team invested in it, and one that will be tasked with building the Next Big Thing. You should see what they’ve already achieved, you truly should.
May 18, 2008
Massively multiplayer games are usually pretty abstract. You pretend to be some kind of elf who goes out and repeatedly whacks skeletons and giant rats with big swings of a rusty sword as your computer does a bunch of invisible math to determine whether or not you hit. If you survive, you gain experience points, and maybe some treasure, and eventually, you get to be a level 2 elf who can afford to purchase a slightly less rusty sword. In Age of Conan: Hyborian Adventures, the combat isn’t abstract–it takes place in real time, and you control every stroke of the sword (or arrow or magical spell you fling at your foes) with individual keypresses, and can even perform various “combo” attacks by stringing them together. The game is finally set to launch very soon, and we took the opportunity to try it out one last time.

Let me tell you of a time of high adventure. And low necklines.
As we’ve mentioned in our extensive previous coverage, the game takes place in the lush and dark world of Conan the Barbarian, created decades ago by pulp fiction author Robert E. Howard (and later immortalized by a certain California governor). You play the game as a recently emancipated slave from one of three nations, the northern realm of Aquilonia (which is currently ruled by Conan himself), the barbarian territory of Cimmeria (Conan’s homeland), or the mysterious kingdom of Stygia, home of dusky-skinned sorcerers and snake cults.
In our session, we chose to play as a Cimmerian ranger–a character class built around using a bow to attack enemies from a distance, though the game has numerous other character classes built around the classic fantasy archetypes of warrior, wizard, thief, and priest. As we’ve mentioned previously, the game offers extensive character appearance customization options, from body tattoos to default facial expressions to different hairstyles to scars to just how bent you want your character’s nose to be. We don’t have any screenshots of our most recently created female character. And we’ll take this opportunity to remind you that Age of Conan is a game that’s rated “M” for mature. Given those two facts, we’ll let you figure out for yourself why we don’t have any screenshots of character creation (or any screenshots of our female character without any body armor equipped, either).
Like with our previous game sessions, we began our career washed up on the shore of Tortage, a city of freebooters that doesn’t look kindly on recently emancipated slaves. We quickly ran through the jungle, freeing a fellow slave, then hunting down the slaver who would reveal our identity to the authorities, and eventually making our way to the city, slaughtering a few dozen bandits, Pict savages, evil demons, and jungle apes along the way. Age of Conan’s real-time combat system seems to work just fine on the eve of its upcoming launch, and registers our keyboard inputs just fine. New characters begin their lives with only three directional attacks, but can later learn combos that deal devastating amounts of damage and have other effects, such as flinging enemies backwards. We also put our low-level character’s admittedly meager skills to the test against enemies that shifted their protections from one flank to the other; as we’ve covered previously, enemies may shift their protections to one of four sides, indicated onscreen by a stack of transparent white marks surrounding their bodies. Attacking a heavily armored side is futile, while attacking a flank with no armor at all often deals much better damage.

Age of Conan launches in mere days. And pretty much everything seems to work OK so far.
From what we can tell, the early-game experience in Age of Conan seems to work just fine, which bodes well for a game that has been some years in development and has seen a lengthy beta test that has featured numerous patches and additions, practically daily, to resolve various issues and improve the game. Age of Conan launches next week.
-If Its Games