“Madden Football” marks 20 years with new offerings (Reuters)
July 12, 2008Reuters - With the “John Madden Football”videogame franchise nearing its 20th anniversary, publisher Electronic Arts is pulling out all the stops to celebrate the occasion.
Reuters - With the “John Madden Football”videogame franchise nearing its 20th anniversary, publisher Electronic Arts is pulling out all the stops to celebrate the occasion.
Reuters - There were a lot of questions surrounding the “Guitar Hero” videogame when it first came out. Would gamers agree to pony up extra money for the special guitar-shaped controller needed to play it? Would the music industry agree to license master tracks? Would the addition of downloadable content be successful?
Lads mag Zoo has posted up a new video of one of their gorgeous girls getting to grips with Wii Fit in her bikini. There is also another version of the video available at ZooToday.com in which Emma Frain does the whole thing topless.
The US version of the PS3\’s line of budget re-released games has been spotted. Only three games have been spotted so far but there should be more coming up. Check out more images at FlickR.
Tallen has posted up an interesting hypothesis regarding a possible way to a PS3 exploit. He claims in the PS3 controller there is a chip that is similar on the PSP and seems to control the firmware in the same fashion. You can check out the ongoing thread at ps3hax.net.
ps3focus.nl mailed in to let us know that the Silent Hill Homecoming boxart for PS3 is now showing. Click the thumbnail below to view it in full.
Jeff Rubenstein has just posted up that the official Playstation blog is holding a meet-up for all its fans at the King Taco on Pico, down the street from LA where all the E3 fun happens. If you\’re interested in meeting up, check out all the information at Playstation.com.
Near Futue Laboratory has put some information on their analog version of a PS2 controller for the PSX proect - the one that slows the analog part of the controller down over time so that when you play a title like Katamari Damacy the Prince will get tired. Check out more at nearfuturelaboratory.com.
Former Xbox exec Ed Fries gives us his view on what it is like to look at the console war from the outside. He indicated that the PS3 is in a decent position as all the PS2 owners are poised to switch to the PS3 eventually and that MS need to cause Sony pain by making the 360 more accessible price wise as that price pressure is the only thing MS has going on for them at the moment. He also spotted a \’bad\’ thing about the Wii in the sense that their demogaphic simply doesn\’t buy many games.
The latest Bungie weekly update is now showing at Bungie.net, they discuss a variety of topics including \’Christmas in July\’. Make of this what you will…
Turn it up to 11 - Rock Band is going for double platinum…
IGN.com has posted up a look at Capcom\’s super secret project that is \’Flock\’. It\’s in production for PC, PSN and XBLA. The aim of the game is that \”in each of its 50-plus stages, players have to find a way to manipulate herds of different farm creatures from one spot on the map towards our giant mothership laying in wait pick it up. It\’s essentially Lemmings from another perspective, but not so much that it feels like we\’ve done this all before (it\’s surprisingly easy to get into despite its somewhat conventional premise).\”
Everyone\’s favorite gaming analyst Michael Pachter has commented that MS is legitimately concerned by Sony gaining traction on them. He says they worry that every PS3 sold is a lost opportunity and MS is feeling the heat from the PS3 more than ever.

See Red Alert 3 in motion in this exclusive video.
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When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA’s upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3’s wackier cousin, but as we saw from our exclusive hands-on time with the game, there’s also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well.
Red Alert 3 takes place in an alternate reality in which the Cold War never ended, and all the fantastical scientific research and speculative weaponry of the 20th century actually became a reality. The series previously covered the conflict between the Soviets and the Western forces, but the third game adds a new playable faction, the Empire of the Rising Sun (powered by the fanatical armies of the Japanese).

Welcome to Red Alert 3. Your Tesla coils await.
This intriguing new faction apparently came about as a combination of the development team’s plans to create a faction for skilled players who enjoy carefully micromanaging their armies, as well as from the team’s favorite video games and pop culture from the Far East. For starters, basically all of Red Alert 3’s units in all three factions have a secondary ability (which may either be toggled on or off, have an instantaneous effect, or require some sort of timed “cooldown” until it can be used again), and three of the Rising Sun’s most powerful and flexible midlevel units possess the ability to sprout jet engines and take to the air.
This makes these versatile units exceptionally tricky to deal with in groups that are being managed by skillful players, since the game also features a rock-paper-scissors balance of units that travel by land, sea, and/or air, as well as by whether they’re infantry or vehicles. Some units are very effective counter-units against ground-based and seafaring enemies and can tear through the Rising Sun’s ground-based Mecha Tengu walkers (half-jet, half-robot-walker mechs bear a passing resemblance to the transforming jet/robots from the classic Japanese anime Super Dimensional Fortress Macross) and the swift Seawing submarines (which seem a bit like the transforming light/dark ship from the satisfyingly challenging arcade shooter Ikaruga) like tissue paper. However, both the Mecha Tengu and the Seawing possess the secondary ability of instantly becoming flying units–which can instantly render anti-ground or anti-naval attacks useless, as they become untouchable flyers that can be damaged only by anti-air weapons.
In addition, the Rising Sun is the only faction in the game that isn’t shackled with the traditional “build radius”–the requirement of building your structures close to your base. Instead, the faction builds moving cores–small, vulnerable, amphibious wheeled units that can be deployed as buildings (after a delay of several seconds) pretty much anywhere on the map you can move them to, though amphibious units may only cross between land and sea along flat beaches, not off of cliffs.

The Empire of the Rising Sun faction has a diverse army with intriguing abilities.
Still, this feature of the Rising Sun’s buildings definitely has its risks and rewards. Skilled micromanagers who can jump between many sites at once can scout aggressively to discover resource nodes and sending along mobile cores to build refineries nearby, supercharging their economies. Building up forward bases of unit-building structures is also a great way to keep the pressure on your opponents and tighten the noose quickly–however, having remote and poorly-defended installations scattered across the map can be a recipe for painful, expensive losses if your opponents also have the presence of mind to scout aggressively, and tear down your remote installations before you can hustle out a defense force.
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