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Archive for the ‘PSP’ Category

Custom Firmware v3.71 M33-3 coming soon from Dark_Alex

November 8, 2007

Dark_Alex yesterday let members of the MaxConsole forums know that he will soon be releasing custom firmware v3.71 M33-3 for the PSP along with the new popsloader. However, he notes that v3.72 is almost the same as v3.71 so there is no point in a full reflash. He let us know here (Post 63).

Confirmed: Target stop selling Manhunt 2 due to uncensor hack

November 8, 2007

Target has confirmed that it has stopped sales of Manhunt 2 in its stores due to the uncensor hack found for the game. A statement read that they wish to make guests comfortable with purchasing decisions in Target and while this title does carry an ESRB rating, the hack pushed them into a decision not to carry the title.

New PS2, PSP models revealed

November 7, 2007

Today in Japan, Sony Computer Entertainment confirmed rumors by officially unveiling a new version the PlayStation 2. The latest iteration of the hardware–which has sold over 120 million units internationally in its seven-plus years on the market–will be available in three colors (black, white, and silver) and have a built-in AC adaptor. Officially announced for Japan, the PS2, model #SCPH-90000, has also been confirmed for release in the EU by Sony Europe. In Japan, it will retail for ¥16,000 (approx. $139), the same price as the old model, which is also the same size. No European pricing is yet available for the SCPH-90000 PS2.

Sony also announced today a new “Deep Red” edition of its PlayStation Portable will go on sale in Japan. As the name implies, the new PSP will be red in color, a hue Sony said was chosen for its appeal to holiday shoppers. In Japan, it will arrive on December 13 in two versions. The ¥22,800 (about $199) “PSP Deep Red Value Pack” includes a pouch, handstrap, cleaning cloth, and 32MB Memory Stick Duo for game data. The ¥29,800 (around $260) “PSP Deep Red 1 Seg Pack” includes the handheld’s 1 Seg TV tuner, a 1GB Memory Stick Duo, and a viewing stand, as well as the aforementioned pouch, handstrap, and cloth.

Though the Deep Red PSP isn’t yet officially headed for Europe, unconfirmed reports have the continent getting its own cherry-hued version of the console. The PlayStation.com forums briefly displayed packaging for a bundle containing a new bright red PSP and UMD movie discs of the Spider-Man 2, which was packed in with the PSP at launch, and Spider-Man 3, which is currently bundled with the $399 40GB PlayStation 3 in Blu-ray disc form. (The post displaying the packaging has since been deleted by PlayStation.com administrators.)

Sony Computer Entertainment America would not confirm nor deny the Spider-Man PSP bundle’s existence, let alone whether or not it would be available outside Europe. SCEA reps also would not confirm whether or not the Deep Red PSP or the new PS2 would ever land on North American shores.

“We haven’t announced anything, the only new PS2 we’ve announced is the new limited edition SingStar bundle that started shipping this week,” a rep said, referencing the white PS2 package deal, which went on sale today in the US and Canada.

SOCOM: U.S. Navy SEALs Tactical Strike Review

November 7, 2007

If you played any of the Full Spectrum Warrior titles, you probably have a good idea of what to expect from the awkwardly titled SOCOM: U.S. Navy SEALs Tactical Strike. That is to say, this isn’t a typical shooter in the vein of most SOCOM titles. Rather, it’s a strategy game in which you stealthily maneuver a team of four Navy SEALs through sprawling, labyrinthine levels. You don’t control any of the squadmates directly; rather, you issue abstract commands to shoot, throw grenades, snipe, move, and more–and the artificial intelligence handles the rest with surprising efficiency. It’s a tight, satisfying gameplay model that’s fundamentally enjoyable. You will have to overcome some obstacles to fully enjoy it, though, in the form of a cumbersome camera, lengthy loading times, and often unbearably laggy online play. These aren’t ruinous factors by any stretch, but they do impact the overall experience.


In the jungle, the mighty jungle, the lion sleeps tonight.

The finely paced campaign is the game’s best facet, though the political narrative that holds it together is far from intriguing. In its defense, the simple setup concerning a kidnapped ambassador does get a bit more involved in the later missions, but it’s really just an excuse to throw your team into expansive, cluttered environments littered with evildoing gunmen. Fortunately, there are a lot of opportunities to hide and sneak, since Tactical Strike requires as much stealth as it does strategy. You’ll spend a good deal of the game moving your team behind various objects and taking potshots at enemies from behind them.

You can move your team as a whole, or separate it into two squads of two SEALs each. Either way, you hold down the circle button to bring up a movement reticle, move it to the desired location with the analog button, and your squad sneakily makes its way to its destination. This works pretty well, but in corridors and tighter areas, it takes some maneuvering. Sometimes, aiming your main view at a relatively distant location and pressing the move button will cause the movement indicator to appear more or less where you wanted it to. When it doesn’t, you need to position it manually. Since the targeting reticle is glued to the ground, you’ll sometimes need to push it around corners or down a flight of steps. That’s not a big deal in theory, but since the game camera is always pointed at any given squadmate, it takes a bit of micromanagement to move around twisty, confined spaces. It’s a particular nuisance when turning corners, since you may not know if there is an enemy hiding there, nor can you tell if there’s any cover to hide behind. In the end, you’ll often be commanding your squad around corners blindly, which is a shame, since the rest of the stealth mechanics are quite good.

Those mechanics will have you sniping distant foes, throwing grenades, firing weapons, breaching doors, and more. Regardless of which choice you make, you select your action from a menu and the artificial intelligence takes care of the rest. The friendly AI does a bang-up job for the most part, and the game nicely walks that tightrope between player involvement and automated actions. You can command your squadmates, but they’ll also follow your lead, and intelligently respond to enemy attacks. They’ll duck when fired upon, run away from grenades, wait for enemies to emerge from cover before firing, and, when breaching, will take appropriate cover whenever possible.

Enemy AI does a semidecent job of keeping up. Adversaries will reposition themselves for better shots, duck behind cover, and take other actions to avoid slaughter. It does some dumb things here and there, however. Foes will sometimes run out into the open for no obvious reason, get stuck in one spot and jitter around, or pay no attention when a teammate falls over dead right in front of them. There are also some annoying escort operations in which civilians will accompany you. The game apparently classifies them as squadmates when they join you, so the weaponless friendlies will often move ahead of your team and right into harm’s way. Luckily, you can order them to stay put.

Yet in spite of all these nitpicks, Tactical Strike is an enjoyable game that rewards your patience with a good bit of tense, tricky gameplay. Levels are strikingly vast, so most mission objectives can be reached in a variety of ways. You can fight your way through, one enemy at a time, using standard weapons. Or, you can get to a balcony for a good vantage point for sniping. You can also sneak past completely unnoticed (a particular joy in the nighttime missions). Other times, you’ll need to separate your two squads for maximum effectiveness. You’ll fight in a number of great environments, from urban warehouses to rural fields, and all of them provide plenty of opportunities to find cover, scout for enemies, and generally be a nuisance to your foes. Don’t assume this means the game is easy, though. You need to take care with every move and every positioning, lest you leave yourself open to enemy gunfire, and some objectives will require a little trial and error until you find the best way to accomplish them.

The missions are long, sometimes taking over an hour to complete, yet the maps are so open-ended that the campaign never wears out its welcome. Once you’re done, you can try out the multiplayer options, which allows up to four players to battle it out either locally or online. It’s an excellent suite of multiplayer features, featuring five total modes and a host of personalization options. Free for all and suppression are your standard deathmatch and team deathmatch modes, respectively. In extract, the special forces team attempts to escort a VIP to safety, while the mercs try to eliminate him. The two best modes, however, are collateral damage and demolition. Demolition is an attack-and-defend mode, in which one team defends an object (such as a helicopter) while the other team tries to destroy it. The result is often an intense standoff that hinges on smart use of grenades and teammate revival. Even better is collateral damage, which is like demolition on steroids. Here, one team tries to destroy a number of vehicles, and the defending team must protect them. It requires more movement and more teamwork than the other modes, and adds a degree of urgency sometimes missing from the single-player game.

You can further tailor matches by disallowing certain weapons, or prohibiting players from reviving downed squadmates. Tactical Strike even supports voice chat, and it seems to work pretty well. What wasn’t so grand is how laggy most of our online matches were, both when hosting and joining other players’ games. At times, it took several seconds for our squad to respond to our command. Other times, the game would completely freeze for three or four seconds at a time. Even in ad hoc play, there were annoying moments of instability where squads took two or three seconds before responding to orders while the UMD spun madly. Without these issues, Tactical Strike could have been as good as any other online game for the PSP.


The environments are simply gorgeous.

Tactical Strike looks and sounds fantastic. The levels are enormous and detailed, filled with lush foliage and decrepit vehicles. Buildings like mansions and churches are rendered beautifully, with clean textures and nice lighting effects. The splendor comes at a price, though, in the form of frustratingly long load times. They’re most annoying when you fail a mission and have to restart from the last checkpoint, which requires you to go back to a mission select menu (which takes a while to load) and then return to the level (which takes even longer to load). The impressive visuals are accompanied by solid sound effects and great voice acting, both in English and in other languages. It’s sincerely a treat to use a Korean or Spanish team in multiplayer matches, simply to hear the enthusiastic cries of squadmates in their respective languages.

Tactical Strike is a departure from the standard SOCOM gunplay, but it’s still worthy of consideration, both from those who enjoy the series and those who like measured tactical gameplay. A few frustrations get in the way of the fun from time to time, but this is still a good strategy/action hybrid that delivers on multiple fronts.

New PSP Custom Firmware v3.72 HX-1

November 7, 2007

A PSP hacker has adapted the work of Dark_Alex and made a PSP firmware v3.72 compatible custom firmware which is reportedly working just fine and dandy. Read more here.

Sony Japan to release new Deep Red PSP

November 7, 2007

Sony is to release a new deep red PSP model to Japan on December 13th. The deep red color will be available in two different SKU\’s in the shape of the value pack and seg pack which will include the seg TV tuner.

More confirmations that Target has removed Manhunt 2

November 6, 2007

A Nintendo fan site is reporting that an electronics specialist at Target has confirmed that Manhunt 2 is being removed from all of the retailers locations. Moreover, the journalist made a check at his local Target store and found that there was not a single PS2 or PSP copy of the game to be found.

Daedalus R13 released - N64 Emulator for PSP

November 5, 2007

It\’s out! The latest build of the N64 Emulator for PSP known as Daedalus R13 has been released and comes complete with savestate support. Moreover, there are some optimisations that should give up to a 20% increase in speed depending on the title being played. Give it a spin and let us know how you get on. More information and downloads are available here.

Rumor: Target stop selling Manhunt 2 and refuse shipments

November 5, 2007

A rumor has sprouted up on the internet that Target is to stop selling Manhunt 2 and managers have been told to refuse shipments of the game with Take Two letting them return all un-opened copies of the game. The listing for the title on the official website shows the item as not available in stores.

N64 emulator for PSP R13 set for Sunday release

November 4, 2007

StrmnNrmn posted up a message on his blog that Daedalus R13 for the PPS should be released sometime on Sunday. He states that he just has a bit of polishing and testing to do, but providing all is well it will be available to download very soon.

PSP Cwcheat v0.1.9 rev h released

November 4, 2007

Weltall has stopped by the MaxConsole Forums to release CWcheat v0.1.9 rev h. This new version increases the priority of the prx and features extreme improvements to the search speed. Read more here.

Dark_Alex releases DraculaX Chronicles SOTN fullscreen patch

November 4, 2007

Dark_Alex has released a patch to enable fullscreen play in Symphony of Night, it will replace the larger mode with the full screen one. Check it out at the official release thread. Spread the word and DIGG THIS!!!

Sony adds New York Giants Michael Strahan to PSP ad campaign

November 4, 2007

SCEA has announced that is brining New York Giants Michael Strahan to accompany that \’annoying guy\’ who pops up in their Dude get your own series of campaigns. Strahan is going to help push the PSP Slim, with Sony\’s VP commenting that using Michael was a natural choice as him and his teammates love the PSP and take it on the road.

ESRB: Manhunt 2 hack doesn’t restore game to AO version, not like Hot Coffee

November 3, 2007

ESRB has issued a statement in reference to the recently hacked Manhunt 2 on PSP and PS2 which allowed for the game to become uncensored. They claim that the modifications do not restore the game to the AO version which was banned and that it is not the same as the GTA Hot Coffee situation. The reason that it is not the same as the Hot Coffee mod is that Manhunt 2\’s content was programmed to be part of the game, the content was previously disclosed to the ESRB and unauthorized software/hardware is required to play the modified content. Although we\’re not sure if their comments include the recent addition of cheat discs.

Star Ocean limited edition PSP on the cards

November 3, 2007

Square Enix is to release a Star Ocean limited edition PSP that comes with a speciallly designed PSP system, a metallic pouch for storage and of course a copy of the actual game. The bundle is set to go on sale from December 27th in Japan.